Projectile, ProjectileStrike, Target, Cone, MultiStrike, Quake, Storm, Rush, Jump, Tornado, Wall, Boulder, Teleportation, Path, Barf, Rain, Summon, Heal, Shield, ShoutĬolumn Description: I am not describing every column just some of the important onesĬolumn 2 - Identifier: the identifier the game will know the skill as - must be unique within each subsection - do NOT have spaces. Subsections give the general idea behind the skill. To begin it is easiest to copy a similar Skill and make your changes from there or just modding an existing skill to make it super. So your first step is to choose what type of skill you will make. The colors don't do anything it痴 there for convienece. You will also notice colors on skill names, Green: Player Skill, Grey: NPC Skill. When you first open the file be sure to do to the SkillData tab (do not edit any other tabs). SkillData is where all the information about your Skills will go.
Now there are a lot of excel files in Stats, the ones you will want to use are SkillData.xlsm and All.xlsm. It is highly recommended you keep the original untouched and play with copies of these skills To begin by copying this entire stats Folder into \Divinity - Original Sin\Data\Public\(mod name)\ xlsm files in \Divinity - Original Sin\Data\Editor\Templates\Stats\